GRIP the Wheel, Put the Pedal to the Metal, Shoot Some Missiles, and Cross the Line this Fall

Experience The Fastest Racing Game On Four Wheels From Developers
That Know All About The Thrill of Arcade Racing

Editor’s Notes:

To download supporting assets for GRIP, including the latest trailer, key art and screenshots, please visit: https://app.box.com/v/GRIP-PressKit-060618

To watch the “Cross The Line” racing trailer for GRIP via YouTube, please visit: [https://www.youtube.com/watch?v=mBblXmXFCJY]

To request more information or a review key for GRIP, please fill out the following form: https://goo.gl/forms/1ppCcHvOh6fm5T1J2

Watford, England - June 6, 2018 - Wired Productions Ltd., a leading independent video games publisher, and up-and-coming developer Caged Element Inc. invite out-of-this-world speed demons to experience GRIP – a ferociously fast, futuristic arcade combat racer – arriving on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, Nintendo Switch™ and Windows PC via Steam® in Fall 2018. Members of the original team behind the classic arcade combat racer, Rollcage have come together with fans to celebrate the re-emergence of blindingly fast arcade racers;  offering a true, wheel-gripping racing experience - where utter destruction serves one true purpose: be the first to cross the finish line.

“It’s a dream come true to once again find myself working on another great racing project” said Robert Baker, principal programmer for GRIP and former lead programmer at Rollcage’s developer, Attention to Detail. “There are so many elements to GRIP that take me back, and I love the true racing experience that Rollcage and now GRIP both deliver. GRIP is truly poised to be the spiritual successor to the Rollcage games of the late 90s that so many people loved playing.”

Taking full advantage of the current generation of gaming hardware, GRIP accelerates ahead of the racing crowd by offering players speeds of over 767 mph - making it the fastest racing game on four wheels, across roads, ceilings and anything else players can land their tyres on to. The game will benefit from the enhanced power behind the PlayStation 4 Pro and Xbox One X, delivering eye-pleasing visuals with spectacular in-game physics and harnessing the potential that comes from building with Unreal® Engine 4.

GRIP will see racers speeding their way around 17 breathtaking tracks across a variety of hostile and foreign worlds. Remaining focused on the task at hand, players must be merciless in their quest to cross the finish line; deploying an arsenal of 9 devastating weapons and power-ups to give them the advantage to take the lead against fierce competitors. From explosive darts, mines, and missiles to shields and turbos; these weapons will allow players to not only target other cars, but the environment surrounding them - blasting their way through structures or collapsing them unexpectedly onto unsuspecting opponents.

Racers can pick from a roster of 15 armored cars - some swift and agile, while others are brutish and heavily armored. Modifying further to suit their style, players can also customize each vehicle with an array of varied paint jobs, decals, wheels and other details. More information about the game’s cars, tracks, weapons and other modes - including Carkour and Arena - will be detailed by Wired Productions later this year.

GRIP is currently available in early access on Steam, with a full release planned for PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X, Nintendo Switch and PC later this year.

For more information visit http://www.wiredproducions.com. Fans can get the latest news by joining the GRIP communities on Twitter at @gripvideogame, Facebook at @gripvideogame, and Discord.

 

About GRIP:

Fully enhanced for PlayStation 4 Pro and Xbox One X, GRIP was inspired by the Rollcage games of the late 90’s and backed by a highly-skilled and accomplished team. Harnessing the power of Unreal® Engine 4 to deliver gravity-defying physics alongside a bristling arsenal of outlandish guns. The game features a killer soundtrack, combined with furious speeds and intense action guaranteed to generate countless unforgettable gaming moments - online or offline - with split screen races and tournaments across all platforms. Born of the age of street racing, and losing none of its cut-throat nature, it’s not enough to just cross the line in GRIP; more important is how you got there and how much destruction you unleashed upon your rivals along the way. From customizing cars to mastering gravity defying maneuvers; race your way across the cosmos, utilising weapons, power-ups and a destructible environment to ensure not only victory, but the complete annihilation of your opponents.

 

About Caged Element

Caged Element is an innovative new development studio headquartered in Toronto, Canada, formed by a group of seasoned racing game developers and fans. Nostalgic for the return of the hardcore combat racer, their debut title GRIP quickly gained profile through Steam early access and is now hurtling towards an all formats release in 2018.

 

For more information visit: http://www.cagedelement.com.

About Wired Productions Ltd

Wired Productions is a leading video games publisher based in Watford, UK. Founded 2008 and shortlisted by MCV for Indie Publish of the Year 2018, Wired have produced and published award-winning titles across all major platforms. Bringing games to market in both physical and digital media, notable launches to date include Super Dungeon Bros, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood and The Town of Light.

For more information visit http://www.wiredproductions.com or follow on Facebook at @wiredpro and on Twitter at @WiredP.

GRIP uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.

 

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MEDIA CONTACTS:

Wired Productions

press@wiredproductions.com

Little Big PR for Wired Productions

Gareth Williams | Gareth@littlebigpr.com

Tom Sargent | Tom@littlebigpr.com